FILM 11 / Live-Action Series / Web Series
VICKY AURBETAL 2.0
THE OLD GAME IS BACK. NEW PLAYER. NEW RULES. REAL LIVES AT STAKE.

THE LOGLINE
While gamer Vicky is playing late at night, his console suddenly glitches and Betal 2.0 appears on-screen — trapping him in a deadly modern version of the Vikram-Betal game, where ten stories end with ten questions, and every wrong answer can cost a life.
THE STORY
At midnight, while Vicky is absorbed in a video game, his screen flickers, glitches and a semi-transparent spirit appears. Betal is back. Only this time, he is online. No haunted tree. No king carrying a ghost on his shoulder. Betal has upgraded himself for the digital age, and Vicky’s gaming console is his new playground. Every night, Betal gives Vicky a new story and a new moral dilemma. Vicky chooses an avatar — police officer, lawyer, judge, commando, spy, sadhu and more — and that choice determines the kind of story Betal throws at him. There are ten stories. Ten questions. Ten chances. Answer correctly, and Vicky earns a life. Answer wrong, and Betal takes one. The stories may be virtual, but the consequences are very real.
VIKRAM MET BETAL IN A HAUNTED FOREST. VICKY MEETS HIM INSIDE HIS GAMING CONSOLE.
THE PROJECT / THE OPPORTUNITY
WHY THIS SERIES
Mythology Meets the Console
Bringing Betal into a gaming world creates a fresh collision of Indian legend, technology and fantasy adventure.
Ten Stories, Ten Impossible Questions
Every challenge contains its own mystery and escalation, giving the series a clear, repeatable episode engine.
A Cross-Generational Adventure
Gaming, suspense, mythology and emotional stakes make the show accessible to young audiences and families alike.
CINEMATIC SCALE
A digital spirit, shifting avatars and virtual story worlds bring the supernatural game to screen.
THE ASK
Seeking partners to develop and bring this project to screen.
- Producer
- Studio
- Streaming Platform
- Development Partner
- Financing Partner




